Team Fortress 2 is an online, first-person shooter. Like Counter-Strike: Source, it is server-based with an upper-limit of 36 people on a single server. There are always two different sides: the classic red and blue teams; but the twist is the different game modes. Incorporating modern-day gaming modes into this classic style has created a great game. The different modes include capture the flag (except with suitcases) and control point modes, where one team is defending while the other is trying to push and capture the various control points. What makes the game especially unique is that the different modes are assigned by map (i.e. you cannot mix-and-match modes and maps). While at first this may seem like a con, after a while you realize that it allows the maps to be more specialized for the specific mode and the result gives the game an upper-hand in level-design.


There are tons of different maps, both company-released and user-contributed. The user-made maps are sometimes specifically created for Team Fortress 2, but sometimes imported from Counter-Strike: Source maps. Each server is different, having different re-spawn times and other various settings including, sometimes, mods which can be added for extra fun! For example, there is a whole series of maps dedicated to "surfing," which requires changing the gravitational settings so that you can slide down slanted walls and try and get to the end without falling. Some such maps can be particularly difficult and addicting.


Another cool aspect of the game is the achievements. By completing various tasks, you can earn preassigned achievements for each character class. The game developers are slowly adding new weapons for each class, which can be retrieved through playing. The chance of getting an item is random, but increases with higher playing time. It is possible to do extra damage to an enemy by scoring a critical hit. Critical hits are scored randomly with some weapons, but for others, such as the sniper, it is based on the various body parts that you can hit.

Character Classes


Scout: A fast little bugger, can double jump, has a shotgun, and can whack people with his bat. Very useful for rushing, captures control points twice as fast in comparison to other classes.


Soldier: He likes to blow stuff up, has a huge rocket, and can whack people with his shovel. Great for crowd-control.


Pyro: Hot damn! He can burn you with his flamethrower or reflect projectiles with a blast of air. And so it begins.


Demoman: Can launch pipe bombs that explode on contact or fire sticky grenades that can be detonated remotely. Also carries a bottle of vodka.


Heavy: LIKES HIS SANDWICH, HAS BIG GUN. BIG FIST CAUSE LOTS OF HURT. NEED SAY MORE?


Engineer: A lazy fella', can build a sentry gun with his store of metal (and then upgrade it for even more ownage). The sentry gun is his ace; fully upgraded, it has dual Gatling cannons and a rocket launcher. Also, this character can build portable health/ammo dispensers as well as teleporters.


Medic: CAN HEAL YOU! Also has the "uber charge," which can be built up by healing people. Makes you and the person of choice invincible for a short amount of time. Secondary weapon is a needle gun, also carries around a "medical saw."


Sniper: Scores critical hits for head-shots, which are fatal when coupled with a fully-charged shot. Also has a machete (Kukri) and a submachine gun for close-combat.


Spy: The ultimate traitor. Carries around an assortment of tools including a cloaking device, a set of masks to imitate and confuse the enemy, and a knife. The knife can instantly kill when used to stab an opponent in the back; a dirty trick, but it won't fail you. Also good for taking out engineers, as the spy can sap the power out of buildings.

Patches & Game Updates


New content is frequently added to this game, however patches and updates are applied automatically through Valve's Steam client.


On June 23, 2011, Valve made Team Fortress 2 free-to-play, the game can be downloaded and played through Steam.

System Requirements

Windows

Minimum

OS: Windows XP or higher

CPU: 1.7 GHz or faster

Memory: 512 MB RAM

Graphics: DirectX 8.1 level Graphics Card

Recommended

CPU: Pentium 4 processor, 3.0GHz or better

Memory: 1 GB RAM

Graphics: DirectX 9 level Graphics Card

Mac

Minimum

OS: MacOS Leopard 10.5.8 or later

Memory: 1 GB RAM

Graphics: NVIDIA GeForce 8, ATI X1600, Intel HD 3000, or higher

Linux
Team Fortress 2 supports Linux, however, official system requirements have not yet been established.

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